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Brief Summary of How it Works

Once the program has initialized you should open a save game by clicking File -> Load Savegame. Browse for your savegame and for most instances you should leave the auto-detect checkbox on. Turning it off allows you to manually decide which folder the program uses as a HoI3 root folder and which mod file to treat as the one the save game was made with.

Click OK and you should see one progress bar indicating the loading of standard game data and a second progress bar for the loading of your save game chosen. Hopefully no errors occur and you may then select a country to draw an OOB for.

When you choose a country in the drop down the program will first attempt to draw it's OOB using whatever layout is currently chosen. The current layouts available include a "Top-Down" layout which is rather bulky but shows the most details and draws from the top down as the name suggests. The other layout is the Left-to-Right layout and it is more compact but shows less information - notable leader name and traits I didn't try to squeeze in. But these kind of details I plan to display with tooltips and a right-click Details window in the future.

Here is a basic idea of how the current features work on the main OOB screen:

Rename Units - To rename, just hover your mouse over the name and it should turn to a text edit style cursor and just click the name. It will turn into an editable field which you may modify. You may not modify leader names and you may not rename regiments/ships/planes from the OOB screen - you do that in the Unit Breakdown (more on that later)

Change Leader - Hover your mouse over a leader's picture and it should turn into a pointing hand cursor - then click on the photo. It will take you to a leader chooser dialog where you see a listing of all available leaders. You can use the checkboxes on the left side to filter the list to show leaders who have the traits you want. The way this is designed is if you check multiple traits it will show any leader who has any of the desired traits, NOT only the leaders who have ALL the traits.

Adding Subordinate Commands - To add a completely new command under an existing one (like a army group, army or corps) just right-click on the parent you want to add them under, and there will be an option to Add Subordinate followed by a sub-menu for type. It automatically filters this list to show only what is allowed (i.e. you won't be allowed to add an army under a corps).

Converting Command Types - This means changing an army group to an army, for example. This works similar to adding subordinate commands - using the right-click menu.

Moving Commands Around - This is accomplished by drop and drag. Press down on a unit and drag it on top of the parent command you want it to go under and let go. The screen will automatically scroll for you if you drag the unit to the edge of the screen. You can tell if you may drop on a parent when you mouse over it the cursor will be a up arrow if it's allowed or a circle with line through it if not allowed. You may not even drag theaters around so don't even try.

Detaching Units - You may use a Detach command in the right-click menu on a given node to detach them from their tree (and he takes all sub-nodes under him along with him)

Fast Goto - Having trouble finding a unit? There is a Goto option from the menu and it lists every theater, army, division etc... sorted alphabetically and clicking on the names centers the OOB on that unit

Export to JPEG - Want to save your OOB to an image file on your hard drive? Use the export menu command.

Draw Options - Want to customize the colors and some of the styles with which the OOB is drawn? Go to Options -> Draw Options and you have a few things you may customize

For more details on your military you can use the Unit Breakdown screen accessed by View -> Unit Breakdown. In this window is a table with 3 tabs for each branch of military - land, air and sea. All your units are represented here by regiment/ship/plane and there are quite a few columns of information.

The features on this window are:

Sorting - Click on column headers to sort by those values

Filtering - Filters are present on the left side to wittle down what units will be displayed

Renaming - you may rename units here by double-clicking their name (sorry cannot rename the Command unit names yet though)

Batch Rename - Don't want to manually rename each and every regiment? Use the Batch Rename tool. It's brand spanking new and has not been thoroughly tested but the idea is you get whatever units you want to rename displayed using the filters then run the batch rename tool and enter your naming mask. For example if you want a standard "1st Infantry Regiment" etc.. put in "%o Infantry Regiment" in the mask text box. Once you hit OK the program will loop through each displayed unit in the order you sorted them and will rename them for you - incrementing the sequence each time.

That's all for now but my list of things to do is HUGE and seemingly grows every minute. But I love working on this so it's OK

Be sure to submit any problems you find using my Bug Report screen from the homepage. This helps keep me organized!